2017
Company: HA! / HaarlemAmsterdam
Assignment: Creating an AR demo for a nature preservation foundation highlighting the flora and fauna of a specific area.
Function: Lead Developer
Company: Allon VR/Lux Interior
Assignment: Creating a gamified VR experience with the purpose of training people to be more aware of their own influence over their environment.
Function: Lead Developer
Company: iThrive BV
Assignment: Creating a meditative VR application and 360° videos for coaching and therapeutic purposes.
Function: Lead Developer & Environment Designer
2016
Company: Lukkien BV
Assignment: Upgrading, debugging and optimizing an AR application for ThyssenKrupp AG.
Function: Developer
Company: Pixelwater
Assignment: Creating a VR experience for the Erasmus University of Rotterdam.
Function: Lead Developer
Company: SonoVR BV
Assignment: Creating environments for relaxation purposes, capturing panoramic videos and building an app that allows for progress based upon the slowing down of the pulse.
Function: Lead Developer & Environment Designer
2015
Company: Mobytron BV
Assignment: Mobile stock exchange game using real-time data.
Function: Lead Developer
2014
Company: Mobytron BV
Assignment: Mobile stock exchange game using real-time data.
Function: Lead Developer
Company: Spektor Storytelling BV
Assignment: Interactive story for mobile devices using GPS locations to unlock chapters and additional materials. Made for the War Museum in Groesbeek.
Function: Lead Developer
Company: Shoebox Diorama
Assignment: Porting VR diorama Dear Pigeon Man to iPad.
Function: Lead Developer
2013
Company: Flavour BV
Assignment: Developing Colorpickle, an arcade style iOS game using gyroscope controls. Based upon a Flash game by Flavour BV.
Function: Lead Developer
Company: Shoebox Diorama
Assignment: Porting VR diorama Blocked In to iPad.
Function: Lead Developer
Company: Info.nl
Assignment: Creating Interactive 3D environments for energy company Essent.
Function: Lead Developer
Company: We R Interactive
Assignment: Protototyping 3D environments and testing 3D functionality for iOS game I AM PLAYR.
Function: Developer
OTHER CLIENTS:
- Achtung!
- Magic Bullit
- Vodafone
- TBWA
- Pepsi Cola
- Welder
- Tjikky
- Bavaria
MAIN SKILLS:
- Unity3D & C#
- Unreal Engine
- VR Development
- AR Development
- Game Development
- Mobile Development
- ArchViz
SECONDARY SKILLS:
- Maya LT
- Substance Designer
- Substance Painter
- Audition
- Photoshop
- Illustrator
- Premiere
- After Effects
EDUCATION:
- Academy of the Arts, Utrecht (HKU)
- College of Multimedia, msterdam (CMM)
AWARDS & HONORS:
- Best Free to Play at IndiePrize 2014 for Colorpickle
- Nominated Best Mobile Game at IndiePrize 2014 for Colorpickle
LANGUAGES:
- Dutch
- English
- German
- Spanish
Download pdf: Mark Allon – CV